Shadows of Skullport

A Plague upon both Houses

Captain’s Journal,

It’s the 23rd of Leafall, and those heroes I have hired to investigate the humanoid camps will probably be returning to Waterdeep soon. I wish I could warn them. Someone took me out of power, stripped me of my command and exiled me from the city for the crimes of killing the innocent. Obviously, the allegations are false, while the few bands of humanoids that did initially come to Waterdeep were non-hostile, the remaining camps were working for, from what my bands of allies describe, Drow.

And now this, just before I “leave” I hear of a plague spreading in Skullport. I hope that the friends I’ve contacted in the Harpers can travel the distance and make it to aid these young heroes before they are overwhelmed.

Ex-Captain Reginald set down his journal. The campfire flickered across the camp. His two leiutenants that came with him, his wife, and their cart. He did not like to travel on the open road like this, but the past is the shortest route to the High Forest, and the only Harper encampment in the area. He needed to find a safe place quickly.

Captain’s Journal,

We reached the High Forest, and besides a short dealing with the elves, we have made it safely to our new Haven, Marincel. My contacts and colleagues in the mage college of Waterdeep have been keeping me apprised of the situation back home. I am glad to hear that the larger group of young heroes is still alive, and doing well. They found out that a Drow House and a Thayan Enclave were working on development of a Necromantic Transformation Plague. I don’t fully understand, but that sounds really bad. Last thing I heard was they were heading into the Underdark to try and find a cure for it.

Meanwhile, my wife and I have found a small cottage here where we are staying. My leiutenants appear to be plagued with a bit of wanderlust and have parted ways with us, heading deeper into the forest. I must admit, I’m falling love with the quiet and peace out here, I may stay here after everything happening in Waterdeep is through.

He sent down the book, and blew out the lamp light on the desk. It was good to finally rest after such a long week on the road.

The Hunt Begins

“Captain, are you sure that this is right? This is an awfully large amount of money to be giving for such a menial task?” The young lieutenant was walking beside Captain Reginald, of Waterdeep, eying a parchment with the seal of the council.

“It is what it is. They have their reasons, and so do I,” The chain shirt shifted once as the momentum ceased and then settled as the bearer came to a halt, “this is the place.”

Inside the tavern was one of the more colorful crowds of people they’d seen in a long time. Elves in their woodland cloaks, pirates and sailors in their billowing tunics, even those that wished not to be seen, with cloaks pulled high to shadow their features. So in other words, nothing new for a bar in the city of splendors, but the guards are not often in these places. The two men entered, drawing some attention, and a third man, another lieutenant, joined them at the doorway. A few whispers passed between the three guardsmen, and the tavern alike.

A sigil burned out on the rune before the young man. One of them was there, one of the few who may be able to help stop the unveiling. He could only hope that they were willing to hear his call when the time was right.

“I’ll join up.” “I can help.” “Sounds like a fair price.”

The few that stepped forward were a unique brand. A pair of women, both appeared to be elvish, and one of whom appeared to going to great lengths to hide her Drow skin. A Dwarven and Gnomish Warrior, a Ghostwise, four Woodland Elves, a Human Pirate, three Human Mercenaries, and a half-elvan Songstress.

The first pair immediately chose a target, and left the others to debate the remaining three, the majority of them banding together took another and marched off, leaving the remainder to do what they could with last two options.

The hunt begins…

A Storm is Brewing
The invasons have begun!

The skies went black, and the clouds covered the sun, a harsh wind tore through the lands. Thunder rumbled in the distance, a war had begun.

In the lands to the far west, the Thayan Wizards had begun their assault upon the old world of the Mulhorandi. The Red Wizards seemed to have found a new artifact that has lent them great power and finally after two decades of war, they been able to invade the central cities. It looks like the end for the Mulhorandi, and the rise of a new devastating world power, the Thayan Enclaves.

The countries of the east began to make preparations, for they knew as soon as Thay was done with Mulhorand, they would be next. The Purple Knights of Cormyr and the people of Sembia joined forces to make the first line of defense.

The tribes of scattered humanoids, sensing the threat to their homes marched east, to seek refuge where-ever they could, scattering and finding the dark places in which no one could find them, hoping to let the powerful races stop the coming destruction.

A dark and cold wind ripped though the spires of Waterdeep that day; and a young man in at the head of a long table, a mask concealing his features, faced a group of likewise masked men. “Gentlemen,” the child spoke, though his voice filled with leadership, “a great storm is brewing, and we must act before it is too late.”

Preparations begin...

“Sir! The City of Skullport is reporting three war bands of Drow within their limits, it’s possible they may try to attack Waterdeep.” The young new recruit was winded as he ran up to the Captain. His uniform was one of the Red Ward, the adventuring quarter of the city. The man to whom he spoke wore a formal dress uniform, green with silver trimmings on a raised black border. At the Captain’s hip hung a beautiful longword, clearly the craft of a master weapon smith.

“The City of Splendors under siege? Preposterous! We’ll add another guard on patrol routes, but there is no real need for alarm, the Lords will see to our safety.” He had barely paid any attention to the young guardsman, and returned to speaking with his lieutenants. With such powerful guardians, who needed the lowly guards?


Players will be using 3.5 D&D, and will be Gestalt characters. Starting at level 2, with a total of 2,500gp to spend on gear, magic items, etc. I have given the option to the players to allow me to pick their 2nd character class based on their individual backgrounds. (Coming from a long line of Wizards, might actually mean something!) Players will be starting the game in Waterdeep. Stats are to be from 4d6, drop the lowest AND re-roll 1s, two sets. (Generous, I know.)


Emphasis will be moved off combat to a certain degree. Combat will be streamlined and simplified for cinematic reasons, but dice will still hit the table. Skills will be treated with the “amateur” “novice” “journeyman” “artisan” “master” rules, wherein certain tasks become such second nature that you are no longer required to roll the dice. Example: The warrior who has always repaired his own armor since he first started his career, and now has a +15 Craft (Armorer) skill, no longer need roll for basic repairs and simple crafts related to armor.


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